--- Forcefield generator. -- @author ShadowNinja -- -- Forcefields are powerful barriers but they consume huge amounts of power. -- The forcefield Generator is an HV machine. -- How expensive is the generator? -- Leaves room for upgrades lowering the power drain? local forcefield_power_drain = 10 local S = technic.getter minetest.register_craft({ output = "technic:forcefield_emitter_off", recipe = { {"default:mese", "technic:motor", "default:mese" }, {"technic:deployer_off", "technic:machine_casing", "technic:deployer_off"}, {"default:mese", "technic:hv_cable0", "default:mese" }, } }) local replaceable_cids = {} minetest.after(0, function() for name, ndef in pairs(minetest.registered_nodes) do if ndef.buildable_to == true and name ~= "ignore" then replaceable_cids[minetest.get_content_id(name)] = true end end end) -- Idea: Let forcefields have different colors by upgrade slot. -- Idea: Let forcefields add up by detecting if one hits another. -- ___ __ -- / \/ \ -- | | -- \___/\___/ local function update_forcefield(pos, meta, active, first) local shape = meta:get_int("shape") local range = meta:get_int("range") local vm = VoxelManip() local MinEdge, MaxEdge = vm:read_from_map(vector.subtract(pos, range), vector.add(pos, range)) local area = VoxelArea:new({MinEdge = MinEdge, MaxEdge = MaxEdge}) local data = vm:get_data() local c_air = minetest.get_content_id("air") local c_field = minetest.get_content_id("technic:forcefield") for z = -range, range do for y = -range, range do local vi = area:index(pos.x + (-range), pos.y + y, pos.z + z) for x = -range, range do local relevant if shape == 0 then local squared = x * x + y * y + z * z relevant = squared <= range * range + range and squared >= (range - 1) * (range - 1) + (range - 1) else relevant = x == -range or x == range or y == -range or y == range or z == -range or z == range end if relevant then local cid = data[vi] if active and replaceable_cids[cid] then data[vi] = c_field elseif not active and cid == c_field then data[vi] = c_air end end vi = vi + 1 end end end vm:set_data(data) vm:update_liquids() vm:write_to_map() -- update_map is very slow, but if we don't call it we'll -- get phantom blocks on the client. if not active or first then vm:update_map() end end local function set_forcefield_formspec(meta) local formspec = "size[5,2.25]".. "field[0.3,0.5;2,1;range;"..S("Range")..";"..meta:get_int("range").."]" -- The names for these toggle buttons are explicit about which -- state they'll switch to, so that multiple presses (arising -- from the ambiguity between lag and a missed press) only make -- the single change that the user expects. if meta:get_int("shape") == 0 then formspec = formspec.."button[3,0.2;2,1;shape1;"..S("Sphere").."]" else formspec = formspec.."button[3,0.2;2,1;shape0;"..S("Cube").."]" end if meta:get_int("mesecon_mode") == 0 then formspec = formspec.."button[0,1;5,1;mesecon_mode_1;"..S("Ignoring Mesecon Signal").."]" else formspec = formspec.."button[0,1;5,1;mesecon_mode_0;"..S("Controlled by Mesecon Signal").."]" end if meta:get_int("enabled") == 0 then formspec = formspec.."button[0,1.75;5,1;enable;"..S("%s Disabled"):format(S("%s Forcefield Emitter"):format("HV")).."]" else formspec = formspec.."button[0,1.75;5,1;disable;"..S("%s Enabled"):format(S("%s Forcefield Emitter"):format("HV")).."]" end meta:set_string("formspec", formspec) end local forcefield_receive_fields = function(pos, formname, fields, sender) local meta = minetest.get_meta(pos) local range = nil if fields.range then range = tonumber(fields.range) or 0 -- Smallest field is 5. Anything less is asking for trouble. -- Largest is 20. It is a matter of pratical node handling. -- At the maximim range updating the forcefield takes about 0.2s range = math.max(range, 5) range = math.min(range, 20) if range == meta:get_int("range") then range = nil end end if fields.shape0 or fields.shape1 or range then update_forcefield(pos, meta, false) end if range then meta:set_int("range", range) end if fields.shape0 then meta:set_int("shape", 0) end if fields.shape1 then meta:set_int("shape", 1) end if fields.enable then meta:set_int("enabled", 1) end if fields.disable then meta:set_int("enabled", 0) end if fields.mesecon_mode_0 then meta:set_int("mesecon_mode", 0) end if fields.mesecon_mode_1 then meta:set_int("mesecon_mode", 1) end set_forcefield_formspec(meta) end local mesecons = { effector = { action_on = function(pos, node) minetest.get_meta(pos):set_int("mesecon_effect", 1) end, action_off = function(pos, node) minetest.get_meta(pos):set_int("mesecon_effect", 0) end } } local function run(pos, node) local meta = minetest.get_meta(pos) local eu_input = meta:get_int("HV_EU_input") local enabled = meta:get_int("enabled") ~= 0 and (meta:get_int("mesecon_mode") == 0 or meta:get_int("mesecon_effect") ~= 0) local machine_name = S("%s Forcefield Emitter"):format("HV") local range = meta:get_int("range") local power_requirement if meta:get_int("shape") == 0 then power_requirement = math.floor(4 * math.pi * range * range) else power_requirement = 24 * range * range end power_requirement = power_requirement * forcefield_power_drain if not enabled then if node.name == "technic:forcefield_emitter_on" then update_forcefield(pos, meta, false) technic.swap_node(pos, "technic:forcefield_emitter_off") meta:set_string("infotext", S("%s Disabled"):format(machine_name)) end meta:set_int("HV_EU_demand", 0) return end meta:set_int("HV_EU_demand", power_requirement) if eu_input < power_requirement then meta:set_string("infotext", S("%s Unpowered"):format(machine_name)) if node.name == "technic:forcefield_emitter_on" then update_forcefield(pos, meta, false) technic.swap_node(pos, "technic:forcefield_emitter_off") end elseif eu_input >= power_requirement then local first = false if node.name == "technic:forcefield_emitter_off" then first = true technic.swap_node(pos, "technic:forcefield_emitter_on") meta:set_string("infotext", S("%s Active"):format(machine_name)) end update_forcefield(pos, meta, true, first) end end minetest.register_node("technic:forcefield_emitter_off", { description = S("%s Forcefield Emitter"):format("HV"), tiles = {"technic_forcefield_emitter_off.png"}, groups = {cracky = 1, technic_machine = 1}, on_receive_fields = forcefield_receive_fields, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_int("HV_EU_input", 0) meta:set_int("HV_EU_demand", 0) meta:set_int("range", 10) meta:set_int("enabled", 0) meta:set_int("mesecon_mode", 0) meta:set_int("mesecon_effect", 0) meta:set_string("infotext", S("%s Forcefield Emitter"):format("HV")) set_forcefield_formspec(meta) end, mesecons = mesecons, technic_run = run, }) minetest.register_node("technic:forcefield_emitter_on", { description = S("%s Forcefield Emitter"):format("HV"), tiles = {"technic_forcefield_emitter_on.png"}, groups = {cracky = 1, technic_machine = 1, not_in_creative_inventory=1}, drop = "technic:forcefield_emitter_off", on_receive_fields = forcefield_receive_fields, on_destruct = function(pos) local meta = minetest.get_meta(pos) update_forcefield(pos, meta, false) end, mesecons = mesecons, technic_run = run, technic_on_disable = function (pos, node) local meta = minetest.get_meta(pos) update_forcefield(pos, meta, false) technic.swap_node(pos, "technic:forcefield_emitter_off") end, }) minetest.register_node("technic:forcefield", { description = S("%s Forcefield"):format("HV"), sunlight_propagates = true, drawtype = "glasslike", groups = {not_in_creative_inventory=1}, paramtype = "light", light_source = 15, diggable = false, drop = '', tiles = {{ name = "technic_forcefield_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.0, }, }}, }) if minetest.get_modpath("mesecons_mvps") then mesecon.register_mvps_stopper("technic:forcefield") end technic.register_machine("HV", "technic:forcefield_emitter_on", technic.receiver) technic.register_machine("HV", "technic:forcefield_emitter_off", technic.receiver)