local hole = {} hole.types = { {"stonewall", "Stonewall", "castle_stonewall", "castle:stonewall"}, {"cobble", "Cobble", "default_cobble", "default:cobble"}, {"stonebrick", "Stonebrick", "default_stone_brick", "default:stonebrick"}, {"sandstonebrick", "Sandstone Brick", "default_sandstone_brick", "default:sandstonebrick"}, {"desertstonebrick", "Desert Stone Brick", "default_desert_stone_brick", "default:desert_stonebrick"}, {"stone", "Stone", "default_stone", "default:stone"}, {"sandstone", "Sandstone", "default_sandstone", "default:sandstone"}, {"desertstone", "Desert Stone", "default_desert_stone", "default:desert_stone"}, } for _, row in ipairs(hole.types) do local name = row[1] local desc = row[2] local tile = row[3] local craft_material = row[4] -- Node Definition minetest.register_node("castle:hole_"..name, { drawtype = "nodebox", description = desc.." Murder Hole", tiles = {tile..".png"}, groups = {cracky=3}, sounds = default.node_sound_defaults(), paramtype = "light", paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-8/16,-8/16,-8/16,-4/16,8/16,8/16}, {4/16,-8/16,-8/16,8/16,8/16,8/16}, {-4/16,-8/16,-8/16,4/16,8/16,-4/16}, {-4/16,-8/16,8/16,4/16,8/16,4/16}, }, }, }) if craft_material then --Choose craft material minetest.register_craft({ output = "castle:hole_"..name.." 4", recipe = { {"",craft_material, "" }, {craft_material,"", craft_material}, {"",craft_material, ""} }, }) end end