arrows = { {"castle:arrow", "castle:arrow_entity"}, } local castle_shoot_arrow = function(itemstack, player) for _,arrow in ipairs(arrows) do if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then if not minetest.setting_getbool("creative_mode") then player:get_inventory():remove_item("main", arrow[1]) end local playerpos = player:getpos() local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) local dir = player:get_look_dir() obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19}) obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3}) obj:setyaw(player:get_look_yaw()+math.pi) minetest.sound_play("castle_sound", {pos=playerpos}) if obj:get_luaentity().player == "" then obj:get_luaentity().player = player end obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name() return true end end return false end minetest.register_tool("castle:crossbow", { description = "Crossbow", inventory_image = "castle_crossbow.png", stack_max = 1, on_use = function(itemstack, user, pointed_thing) if castle_shoot_arrow(item, user, pointed_thing) then if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/200) end end return itemstack end, }) minetest.register_craft({ output = 'castle:crossbow', recipe = { {'default:steel_ingot', 'default:stick', 'default:steel_ingot'}, {'farming:string', 'farming:string', 'farming:string'}, {'', 'default:stick', ''}, } })