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<title>dreambuilder_modpack/lrfurn, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
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<updated>2019-05-27T19:07:25Z</updated>
<entry>
<title>update digistuff, farming, homedecor, signs_lib, simple streetlights</title>
<updated>2019-05-27T19:07:25Z</updated>
<author>
<name>Vanessa Dannenberg</name>
<email>vanessa.e.dannenberg@gmail.com</email>
</author>
<published>2019-05-27T19:07:25Z</published>
<link rel='alternate' type='text/html' href='http://cheapiesystems.com/git/dreambuilder_modpack/commit/?id=65fce91b5c5cd26c945bec2b4073df8664b9a8e4'/>
<id>urn:sha1:65fce91b5c5cd26c945bec2b4073df8664b9a8e4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>update castles, areas, homedecor, plantlife,</title>
<updated>2019-04-24T22:59:36Z</updated>
<author>
<name>Vanessa Dannenberg</name>
<email>vanessa.e.dannenberg@gmail.com</email>
</author>
<published>2019-04-24T22:59:36Z</published>
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<id>urn:sha1:a5eef1c5de77fa7770877802e66c3e1c53f9a0da</id>
<content type='text'>
gloopblocks, hotbar, inspector, maptools, mesecons,
moreblocks, moreores, technic, teleport_request, and
worldedit

switched to caverealms_lite (with minor fixes by me)
switched to CWz's fork of player_textures

The homedecor update brings in the big split, and will
require you to re-enable all modpack components in
order to avoid loss of content.
</content>
</entry>
<entry>
<title>update basic_materials, biome_lib, plantlife modpack,</title>
<updated>2018-11-09T00:27:31Z</updated>
<author>
<name>Vanessa Dannenberg</name>
<email>vanessa.e.dannenberg@gmail.com</email>
</author>
<published>2018-11-09T00:27:31Z</published>
<link rel='alternate' type='text/html' href='http://cheapiesystems.com/git/dreambuilder_modpack/commit/?id=d41791b735df980912250d4dca7b3e140eecbf28'/>
<id>urn:sha1:d41791b735df980912250d4dca7b3e140eecbf28</id>
<content type='text'>
coloredwood, homedecor, technic, currency, framedglass,
gloopblocks, led_marquee, mesecons, moretrees, nixie_tubes,
pipeworks, plasticbox, prefab_redo, castles, signs_lib,
roads, worldedit

Added license declaration for the modpack itself
</content>
</entry>
<entry>
<title>add basic_materials mod</title>
<updated>2018-10-31T17:38:52Z</updated>
<author>
<name>Vanessa Dannenberg</name>
<email>vanessa.e.dannenberg@gmail.com</email>
</author>
<published>2018-10-31T17:38:52Z</published>
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<id>urn:sha1:869b40a24d4c0e89b05ae70173c1b7ffd397f9b1</id>
<content type='text'>
update homedecor, pipeworks, gloopblocks, signs_lib, stainedglass
also updated technic, roads, glooptest, framedglass
(they're my forks actually, just until some pending PRs are merged)
make default locked chests use basic_materials padlock
</content>
</entry>
<entry>
<title>update blox, coloredwood, farming, homedecor, unified bricks, unified dyes, and Jordach's skin</title>
<updated>2018-09-13T00:35:41Z</updated>
<author>
<name>Vanessa Dannenberg</name>
<email>vanessa.e.dannenberg@gmail.com</email>
</author>
<published>2018-09-13T00:35:41Z</published>
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<id>urn:sha1:818eabb92fe8646db505fe985d16e65c9df1b761</id>
<content type='text'>
</content>
</entry>
<entry>
<title>update castles modpack, blox, bobblocks, coloredwood, technic,</title>
<updated>2018-08-23T02:28:28Z</updated>
<author>
<name>Vanessa Dannenberg</name>
<email>vanessa.e.dannenberg@gmail.com</email>
</author>
<published>2018-08-23T02:28:28Z</published>
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<id>urn:sha1:9c9457e1f50ebdd943695a4cce6b88fa552370f3</id>
<content type='text'>
gloopblocks, homedecor, ilights, led marquee, plasticbox, solidcolor,
stained_glass, unified bricks, and unified dyes

In most of these, the update is to shift over to the new "old" coloring
paradigm in Unified Dyes.  See its forum thread for details.
</content>
</entry>
<entry>
<title>update currency, homedecor, unified inventory</title>
<updated>2018-06-23T21:26:11Z</updated>
<author>
<name>Vanessa Dannenberg</name>
<email>vanessa.e.dannenberg@gmail.com</email>
</author>
<published>2018-06-23T21:26:11Z</published>
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<id>urn:sha1:2a6246016b9272e7fecd82846e138810c87f06b4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>updated several mods</title>
<updated>2017-08-13T00:37:50Z</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-08-13T00:37:50Z</published>
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<id>urn:sha1:4aab7d0dbd782cf6741bdbba94440faf0c5c2e61</id>
<content type='text'>
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)

I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.

Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing.  If you don't, a few mods will fail to load
due to recent changes in their dependencies.
</content>
</entry>
<entry>
<title>Updated several mods for Minetest 0.4.16</title>
<updated>2017-06-16T22:12:21Z</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-06-16T22:12:21Z</published>
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<id>urn:sha1:75e0a665ce2a45e1158a427d3f70f854f5f4d5a8</id>
<content type='text'>
castles modpack, areas, biome_lib, blox, boost_cart, plantlife modpack
caverealms, coloredwood, concrete, currency, farming redo, home decor,
ilights, mesecons, moreores, pipeworks, signs_lib, technic, unified inventory
unified bricks, unified dyes, worldedit, and xban2
</content>
</entry>
<entry>
<title>update blox, bobblocks, coloredwood, technic, homedecor, ilights, stainedglass, unifiedbricks, unified dyes</title>
<updated>2017-03-18T10:53:09Z</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-03-18T10:53:09Z</published>
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<id>urn:sha1:b9d06746405f8d0b7f82101da689b33cde8429e8</id>
<content type='text'>
also contains updates to castle modpack's tapestries that hasn't hit the official castle modpack yet.

removed redundant castle mod (should have been deleted when DB switched to the modpack one)
</content>
</entry>
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