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<title>dreambuilder_modpack/ferns, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
<id>http://cheapiesystems.com/git/dreambuilder_modpack/atom?h=master</id>
<link rel='self' href='http://cheapiesystems.com/git/dreambuilder_modpack/atom?h=master'/>
<link rel='alternate' type='text/html' href='http://cheapiesystems.com/git/dreambuilder_modpack/'/>
<updated>2019-04-24T22:59:36Z</updated>
<entry>
<title>update castles, areas, homedecor, plantlife,</title>
<updated>2019-04-24T22:59:36Z</updated>
<author>
<name>Vanessa Dannenberg</name>
<email>vanessa.e.dannenberg@gmail.com</email>
</author>
<published>2019-04-24T22:59:36Z</published>
<link rel='alternate' type='text/html' href='http://cheapiesystems.com/git/dreambuilder_modpack/commit/?id=a5eef1c5de77fa7770877802e66c3e1c53f9a0da'/>
<id>urn:sha1:a5eef1c5de77fa7770877802e66c3e1c53f9a0da</id>
<content type='text'>
gloopblocks, hotbar, inspector, maptools, mesecons,
moreblocks, moreores, technic, teleport_request, and
worldedit

switched to caverealms_lite (with minor fixes by me)
switched to CWz's fork of player_textures

The homedecor update brings in the big split, and will
require you to re-enable all modpack components in
order to avoid loss of content.
</content>
</entry>
<entry>
<title>update basic_materials, biome_lib, plantlife modpack,</title>
<updated>2018-11-09T00:27:31Z</updated>
<author>
<name>Vanessa Dannenberg</name>
<email>vanessa.e.dannenberg@gmail.com</email>
</author>
<published>2018-11-09T00:27:31Z</published>
<link rel='alternate' type='text/html' href='http://cheapiesystems.com/git/dreambuilder_modpack/commit/?id=d41791b735df980912250d4dca7b3e140eecbf28'/>
<id>urn:sha1:d41791b735df980912250d4dca7b3e140eecbf28</id>
<content type='text'>
coloredwood, homedecor, technic, currency, framedglass,
gloopblocks, led_marquee, mesecons, moretrees, nixie_tubes,
pipeworks, plasticbox, prefab_redo, castles, signs_lib,
roads, worldedit

Added license declaration for the modpack itself
</content>
</entry>
<entry>
<title>update biome_lib, plantlife (which includes switching</title>
<updated>2018-10-25T16:14:05Z</updated>
<author>
<name>Vanessa Dannenberg</name>
<email>vanessa.e.dannenberg@gmail.com</email>
</author>
<published>2018-10-25T16:14:05Z</published>
<link rel='alternate' type='text/html' href='http://cheapiesystems.com/git/dreambuilder_modpack/commit/?id=f23603a325cfad46e16550521d4409300af40b49'/>
<id>urn:sha1:f23603a325cfad46e16550521d4409300af40b49</id>
<content type='text'>
to Tenplus1's vines fork), and moretrees
</content>
</entry>
<entry>
<title>add readme.md</title>
<updated>2018-05-11T14:10:50Z</updated>
<author>
<name>Vanessa Dannenberg</name>
<email>vanessa.e.dannenberg@gmail.com</email>
</author>
<published>2018-05-11T14:08:51Z</published>
<link rel='alternate' type='text/html' href='http://cheapiesystems.com/git/dreambuilder_modpack/commit/?id=af2fedcf9998bb4a854c2cfd63e4cdad91a6dd5d'/>
<id>urn:sha1:af2fedcf9998bb4a854c2cfd63e4cdad91a6dd5d</id>
<content type='text'>
...and some change to plantlife that I can't remember what for ;)
</content>
</entry>
<entry>
<title>updated several mods</title>
<updated>2017-08-13T00:37:50Z</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-08-13T00:37:50Z</published>
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<id>urn:sha1:4aab7d0dbd782cf6741bdbba94440faf0c5c2e61</id>
<content type='text'>
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)

I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.

Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing.  If you don't, a few mods will fail to load
due to recent changes in their dependencies.
</content>
</entry>
<entry>
<title>Updated several mods for Minetest 0.4.16</title>
<updated>2017-06-16T22:12:21Z</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-06-16T22:12:21Z</published>
<link rel='alternate' type='text/html' href='http://cheapiesystems.com/git/dreambuilder_modpack/commit/?id=75e0a665ce2a45e1158a427d3f70f854f5f4d5a8'/>
<id>urn:sha1:75e0a665ce2a45e1158a427d3f70f854f5f4d5a8</id>
<content type='text'>
castles modpack, areas, biome_lib, blox, boost_cart, plantlife modpack
caverealms, coloredwood, concrete, currency, farming redo, home decor,
ilights, mesecons, moreores, pipeworks, signs_lib, technic, unified inventory
unified bricks, unified dyes, worldedit, and xban2
</content>
</entry>
<entry>
<title>update plantlife modpack (ferns)</title>
<updated>2017-03-15T01:24:35Z</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-03-15T01:24:35Z</published>
<link rel='alternate' type='text/html' href='http://cheapiesystems.com/git/dreambuilder_modpack/commit/?id=6c701f9b7cf88fcb026a8f38d8852bd8a54412c7'/>
<id>urn:sha1:6c701f9b7cf88fcb026a8f38d8852bd8a54412c7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>"explode" all modpacks into their individual components</title>
<updated>2016-04-02T01:10:04Z</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2016-04-02T01:00:20Z</published>
<link rel='alternate' type='text/html' href='http://cheapiesystems.com/git/dreambuilder_modpack/commit/?id=888b0ebfec8c2eff9015163549a7e47443cb8665'/>
<id>urn:sha1:888b0ebfec8c2eff9015163549a7e47443cb8665</id>
<content type='text'>
(you can't have a modpack buried inside a modpack)
</content>
</entry>
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