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<title>dreambuilder_modpack/biome_lib/locale, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
<id>http://cheapiesystems.com/git/dreambuilder_modpack/atom?h=master</id>
<link rel='self' href='http://cheapiesystems.com/git/dreambuilder_modpack/atom?h=master'/>
<link rel='alternate' type='text/html' href='http://cheapiesystems.com/git/dreambuilder_modpack/'/>
<updated>2017-08-13T00:37:50Z</updated>
<entry>
<title>updated several mods</title>
<updated>2017-08-13T00:37:50Z</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-08-13T00:37:50Z</published>
<link rel='alternate' type='text/html' href='http://cheapiesystems.com/git/dreambuilder_modpack/commit/?id=4aab7d0dbd782cf6741bdbba94440faf0c5c2e61'/>
<id>urn:sha1:4aab7d0dbd782cf6741bdbba94440faf0c5c2e61</id>
<content type='text'>
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)

I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.

Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing.  If you don't, a few mods will fail to load
due to recent changes in their dependencies.
</content>
</entry>
<entry>
<title>copy all standard Dreambuilder mods in from the old subgame</title>
<updated>2016-04-02T01:09:33Z</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2016-04-02T00:02:19Z</published>
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<id>urn:sha1:da66780a569712c23ae4f2996cfb4608a9f9d69d</id>
<content type='text'>
(exactly as last supplied there, updates to these mods will follow later)
</content>
</entry>
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