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<title>digistuff, branch master</title>
<subtitle>Random digilines devices for Minetest
</subtitle>
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<link rel='self' href='http://cheapiesystems.com/git/digistuff/atom?h=master'/>
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<updated>2022-01-07T22:51:04Z</updated>
<entry>
<title>Add examples for a few devices</title>
<updated>2022-01-07T22:51:04Z</updated>
<author>
<name>cheapie</name>
<email>no-email-for-you@example.com</email>
</author>
<published>2022-01-07T22:51:04Z</published>
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<id>urn:sha1:32641893e75f11903489a38a201bd661c8f99b50</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add TSLib, libexpander, and libdetector as libraries</title>
<updated>2022-01-02T01:13:34Z</updated>
<author>
<name>cheapie</name>
<email>no-email-for-you@example.com</email>
</author>
<published>2022-01-02T01:13:34Z</published>
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<content type='text'>
Only works with my upcoming (as of this writing) mesecons fork, but the mod should still work without this functionality otherwise
</content>
</entry>
<entry>
<title>Add more noteblock wave samples</title>
<updated>2022-01-01T01:35:21Z</updated>
<author>
<name>cheapie</name>
<email>no-email-for-you@example.com</email>
</author>
<published>2022-01-01T01:35:21Z</published>
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<id>urn:sha1:d7613f254f88e3980ffdcf44a21257fedd1c8d91</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add support for fading and cutting noteblock sounds</title>
<updated>2021-12-24T02:46:24Z</updated>
<author>
<name>cheapie</name>
<email>no-email-for-you@example.com</email>
</author>
<published>2021-12-24T02:46:24Z</published>
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<id>urn:sha1:144c61533cdd2293aaf1b3b7cfeec8b7ca0df04f</id>
<content type='text'>
Also add a 1kHz sine wave sample, intended for use with this
</content>
</entry>
<entry>
<title>Allow other mods to register noteblock sounds</title>
<updated>2021-12-04T21:55:56Z</updated>
<author>
<name>cheapie</name>
<email>no-email-for-you@example.com</email>
</author>
<published>2021-12-04T21:55:56Z</published>
<link rel='alternate' type='text/html' href='http://cheapiesystems.com/git/digistuff/commit/?id=47a32ff26ed8945f28dc16ff51148b788b5f7580'/>
<id>urn:sha1:47a32ff26ed8945f28dc16ff51148b788b5f7580</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "sendpacked" and "loadpacked" commands to GPU</title>
<updated>2021-03-05T23:09:39Z</updated>
<author>
<name>cheapie</name>
<email>no-email-for-you@example.com</email>
</author>
<published>2021-03-05T23:09:39Z</published>
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<id>urn:sha1:4a3c741fb304fc70098649906cbc55af313abc67</id>
<content type='text'>
These allow converting images to/from string representations that are much easier and faster for Luacontrollers to store and handle.
</content>
</entry>
<entry>
<title>Add "drawline" command to GPU</title>
<updated>2021-02-27T04:58:58Z</updated>
<author>
<name>cheapie</name>
<email>no-email-for-you@example.com</email>
</author>
<published>2021-02-27T04:58:58Z</published>
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<id>urn:sha1:7446451b1b022ee440ebe3932fa79c04fc6d6ac9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change control panel text color to black</title>
<updated>2021-02-22T01:46:23Z</updated>
<author>
<name>cheapie</name>
<email>no-email-for-you@example.com</email>
</author>
<published>2021-02-22T01:46:23Z</published>
<link rel='alternate' type='text/html' href='http://cheapiesystems.com/git/digistuff/commit/?id=e421f0a5c0cc19e3ccac7a4de6e4ec8fab43608d'/>
<id>urn:sha1:e421f0a5c0cc19e3ccac7a4de6e4ec8fab43608d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add advanced touchscreen</title>
<updated>2021-02-22T00:46:55Z</updated>
<author>
<name>cheapie</name>
<email>no-email-for-you@example.com</email>
</author>
<published>2021-02-22T00:46:55Z</published>
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<id>urn:sha1:a38debb5924a7febcbe33617afbfda4722c0611e</id>
<content type='text'>
Basically just lets you provide any formspec you want, which should resolve all of the "but the touchscreen can't do XYZ" issues :)
I don't believe this to be a security problem as arbitrary formspecs should do nothing unless you actually right-click the node (and you can always just... not), and if the client does crash in response to a bad formspec then this is probably a client bug anyway.
</content>
</entry>
<entry>
<title>Convert game controller to use entity attachment instead of a physics override</title>
<updated>2021-02-22T00:36:09Z</updated>
<author>
<name>cheapie</name>
<email>no-email-for-you@example.com</email>
</author>
<published>2021-02-22T00:36:09Z</published>
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<id>urn:sha1:b16d25c8280c4316b95c6b2bbb73bdd49a65b7c3</id>
<content type='text'>
This should make it get along better with other mods that affect physics overrides, and also prevent the "walking in place" when using it.
</content>
</entry>
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